Development Options

January 29, 2011

So thanks to a quick chat with Karl, a friend and developer I worked with at MindSnacks over the summer, I learned about some great iPhone development resources that definitely start to lean development favor away from Unity. Here’s a list and my quick first impressions of each:

  1. ObjectAL for iPhone : Karl’s own audio development tool for the iPhone. Sounds like a great tool but sound is way down on my checklist for development.
  2. cocs2d for iPhone : Great 2D development tool, perfect for my project. This is definitely the way to go for my project. Karl highly recommended it and it was used in our Mindsnacks game. It included basic workflow and spirte management and should make my initial development a bit easier.
  3. Chipmunk : 2D physics on the iPhone! Perfect for my game. Can’t wait to start implementing and see if it will be able to manage all the gravitational and collision effects for my app.
  4. iCode Blog : For everything else I found iCode Blog. A series of posts outline how to create all sorts of menus, tables, etc for the iPhone.

I’m hoping to have the first three tools implemented in the next few weeks and running a basic version of my idea. My design document and wireframes should be done soon, followed shortly by my mockup (just to make a bit of light at the end of the tunnel). Hoping to post the first two tomorrow. Wish me luck…lots of work to do!

3 Responses to Development Options

  1. Joe says:

    http://iphone-3d-programming.labs.oreilly.com/

    is also another good free source for programming opengl es on the iphone

  2. Lu says:

    You might want to also consider looking at some of the popular games out there, and see what they are using to back their physics. (I doubt they are rolling their own physics engines, right?)

    I particular like Finger Physics — that game has some nice gravity and collision, if that’s what you’re looking for.

    Also, I had a good experience using Box2D: http://www.box2d.org/ which is a 2D physics library. I used a Javascript port, but maybe there is an iPhone port too.

  3. Joe says:

    Ben try to get some simple examples and a framework working soon.

    Also some simple sketches of what you want your visuals of your game to look like would be a nice post as well.

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